Sunday, August 25, 2013

My Vampire City game idea

Here is what i typed on the crydev website when i thought i would be using that engine for this.

The idea for Vampire City is to make a multiplayer multiserver RPG game that lets players be vampires with pve and pvp maps. Currently no plan to have factions, just let vampire players kill each other in fun pvp maps. Other ideas I have is for socialising and roleplaying by letting players craft items, "buy" land with fake in game currency and build a home. No storyline yet but the overall pve idea is the world is based on today times but where vampires do exist and there are some mortals that want them gone, as well as a group of warlocks and witches raised the dead to kill the vampires. Its up to the players to save themselves and the mortals.

Inspirations for game play are from

Aion - Made on CryEngine which is why i picked this engine and also love the housing idea they put into the game.

GTA4 - Let players have a vehicle to move around the city and shoot npc's.

Minecraft - Being able to build your own home the way you want to and also love the ability to pick which server i want to play on.

Second Life / OpenSim - Peaceful exploration and socialising.

Still along ways away from anything solid to test since I am currently doing this by myself as I learn how to make a mmo.
Why I am doing this is because the only games I have seen made are ones where the players go kill zombies as a human. Theres no game where the player is a vampire and i love the whole vampire culture so thats why I want to do this.
However if there is a company that would like to make this idea a reality please feel free to contact me and lets make a awesome deal.

Sadly CryTek turned me off of using CryEngine with their security breach and then releasing a update that crashes on loading.
So I'm going to do this in Unity. Just means alot more scripting to do because CE3 had a flowgraph system that did half of the required scripting I first had planned.

Anyways at least with Unity I can not only import meshes from blender very easily by just saving and/or copy and pasting over my .blend files into my Unity asset folder and if I pay $95 USD a month I can get pro and Team license that will allow others to work on the game with me and dont have to worry about giving any royalties to the engine developers (CE3 requires me to contact CryTek and with my luck they probably want a butt load of money I don't have to get a indie license). Also unlike CE3 Unity builds the client files right in the editor so theres no need for me to compile using Visual Basics. Best part is that I can also make the game the way i want to and build a windows, linux and mac client as well as for XBox without any special modification to the scripts and maps. Also Unity supports C# and java scripting so i can make scripts in both language unlike CE3 where its just pure C++ which confuses the F out of me. Also Minecraft is writen in Java and OpenSim is done in C# so it be easy for me to use their code as examples for some stuff.

So theres my idea and reason why I am switching back to Unity for good this time despite the bugs i run into with the indie (free) editor.

Any input into this welcomed.

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